Programs developed by Zugg Software |
| Address: | 5465 Broadmoor Bluffs Dr | | General phone: | 719-527-0116 | | Sales phone: | 866-723-3376 | | Contacts: | Mike Potter  |
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zMUD is a program focused specifically for playing Multi-User Dungeons. The client's features are endless and it will take some time to get everything set for your character. But once you have all your triggers, maps, and aliases, playing MUDs is a lot different.
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CMUD is the ultimate client for playing Multi-User Dungeons. With all the features that zMUD had, CMUD is quicker and more stable. It also supports newer operative systems such as Windows XP and Vista. If you still play MUDs regularly then this is the client you need to have.
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Are you tired of the constant grind of the graphical MMO games? Tired of paying monthly subscription fees? Try playing one of the hundreds of free text-based adventure games on the Internet using CMUD: The fastest and most versatile MUD client from the creator of zMUD. Over 70,000 registered customers since 1996.
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zApp is an programming environment for quickly developing user-customizeable and scriptable applications. Applications developed using zApp can be freely distributed without any royalty requirements. Any end user can run your binary application created by zApp. If a end user also had a developer's copy of zApp, they may customize your application to futher suit their needs.
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zMapper is general purpose Map database creation program. Create your own maps of games or real-life from scratch. Overlay your map database on any graphical image. Enhance maps with shapes, icons, and text. Supports Cartesian, hexagonal, or octagonal map layouts. Maps are compatible with zMUD and zExplorer. Windows 95, 98, ME, 2000, NT and XP.
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The most complete, easy-to-use, and accurate graphical map for online games.
-Quickly pan and zoom the map to view the entire game world, or the details of a specific location.
-Icons are shown for all known game locations, NPCs, quest items, etc.
-Quickly display the shortest path from one location to another.
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The shortest path algorithm is fast, accurate, and easy to use. Just click on the start and end points. No more selecting a location from a long list of entries. The algorithm also follows the terrain, so it won't tell you to cross the ocean or climb a cliff that is too steep. You can also create regions that the path will avoid (such as dangerous spawn areas).
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